Brian Kloc's Demo Reel
Shot Breakdown

Edge of Tomorrow

VFX Supervisor: Dan Kramer

Look development & lead lighting artist. Look development for Dropships and other vehicles. Lighting for full CG and plate shots.

Oz: The Great & Powerful

VFX Supervisor: Scott Stokdyk

Lead lighting artist. Character and environment lighting for full CG and plate shots.

Men in Black III

VFX Supervisors: Ken Ralston & Jay Redd

Lead lighting artist. Character and environment lighting for full CG and plate shots. Dimensionalized matte painting in Nuke for Cape Canaveral sequence. Wrote and trained lighting artists on show technology.

Green Lantern

VFX Supervisor: Jim Berney

Lead lighting artist. Character and environment lighting for full CG and plate shots. Lots of suit integration and suit lighting look development. Helped refine the IBL pipeline and optimized scene render times.

Alice in Wonderland

VFX Supervisor: Ken Ralston

Lighting artist. Lit 112 shots. Environment and character lighting to match plates and some full CG shots.


VFX Supervisor: Scott Stokdyk

Associate lighting artist. Lighting and compositing for characters and set extensions. Setup shots and plate prep for other artists. Lighting support, troubleshooting, and scene optimization.

About Brian Kloc

Brian is a visual effects look development and lighting artist based in Vancouver, BC.

Before lighting from the safety of a desk, Brian burned his hands on real lights for over 25 theatrical productions in Detroit. He grew bored of listening to Shakespearean diction and attended the School of the Art Institute of Chicago to study fine art. He contracted "Shiny Object Syndrome" when he started lighting shiny objects in the computer and soon after transferred to the Ringling School of Art & Design where he earned his BFA in computer animation.

Upon graduation, Brian went to work at Sony Pictures Imageworks where he has been since 2007. His dedication and passion for lighting has taken him from the role of Associate Technical Director to Lead Lighting Technical Director in the course of four movies.

In his free time, Brian takes photos and continues to burn his fingers on hot lighting equipment. Despite this, he insists that he is a quick learner.



6/2007 - Present: Sony Picture Imageworks

  • Lead Look Development Artist - Doctor Strange & The Multiverse of Madness (2022)
  • Lead Look Development Artist - The Falcon & The Winter Soldier (2021)
  • Lighting & Compositing Artist - The Mitchells vs the Machines (2021)
  • Lead Look Development Artist - Jumanji: The Next Level (2019)
  • Lead Look Development Artist - Men in Black International (2019)
  • Lead Look Development Artist - Love, Death, & Robots: Lucky 13 (2019)
  • Sequence Lighting Artist - Spider-Man: Into the Spider-Verse (2018)
  • Lead Look Development Artist - Spider-Man: Homecoming (2017)
  • Lead Look Development Artist - Alice Through the Looking Glass (2016)
  • Lookdev / Lead Lighting Technical Director - The Interview (2015)
  • Lighting Technical Director - The Amazing Spiderman 2 (2014)
  • Lookdev / Lead Lighting Technical Director - Edge of Tomorrow (2014)
  • Lead Lighting Technical Director - Oz: The Great & Powerful (2013)
  • Lead Lighting Technical Director - Men In Black III (2012)
  • Lead Lighting Technical Director - Green Lantern (2011)
  • Lighting Technical Director - Alice in Wonderland (2010)
  • Lighting Associate Technical Director - G-Force (2009)
  • Lighting Associate Technical Director - Beowulf (2007)

Summers, 2001 - 2006: Illuminating Concepts, Inc.

  • Created photometric lighting renderings for architectural projects.
  • Three years as designer and webmaster of
  • Designed lighting, audio and video systems for theatrical installation.
  • Three years of digital video editing to produce marketing videos.
  • High Definition video presentation technology research.

3/2001 - 6/2001: Ringside Creative (Formerly GTN, Inc.)

  • Audio engineering assistant
  • Organized all media produced during recording sessions

1995 - 2001: Theatrical Experience

  • Lighting and sound design for 25+ productions
  • Managed technical crews of 4 to 8 people


2003-2007: Ringling School of Art & Design

  • BFA, May 2007
  • Major: Computer Animation
  • Minor: Photography

2001-2003: School of the Art Institute of Chicago

  • Major: Art & Technology


VFX Software

  • Katana
  • Nuke
  • Maya
  • Arnold
  • RenderMan
  • Photoshop

Operating Systems

  • Linux
  • Mac OS X
  • Windows


  • Photography
  • Eats like a champ.


Download Resume (.pdf)
Get in touch with Brian



Brian is currently located in Vancouver, British Columbia.
Please email with any questions.

Contact details

Tel:+1 (248) 802-9041